be a cloud, grow your garden

the position of the cloud is supposed to be higher but it got messed up when i built the game!

audio

freesound.org/people/margo_heston/sounds/196522/

Sincerely by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/5033-sincerely

License: http://creativecommons.org/licenses/by/4.0/

Freesound.org/people/babuababua/sounds/344430/

Freesound.org/people/creebefu/sounds/104325/

freesound.org/people/grunz/sounds/109663/

Comments

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Alekai this is awesome! I want a little windowed version so i can just keep it running on my desktop! Growing a flower garden as a cloud is such a cute idea and the progression of gaining more moisture to be able to rain on stuff faster is a very interesting system. I wish the progression was a bit slower since it feels like all the numbers ramp up faster than the tone of the game gives off. Really cool game!!

This is really nice! Your choice of music and sound effects gives it a really chill, vaporwave-y vibe (I kept thinking of Paradise Killer for some reason) that made me want to keep playing, even when I kept dying. The multiple flower sprites are wonderful, and the little up and down bob of the cloud is such a sweet engaging touch. My main issue with the game is honestly just that the hydration health meter being the smallest element on screen, as I assumed it was less important. Same with making the cloud rain, I assumed that only letting it occur infrequently meant it was more of an aesthetic choice. It feels like the priority and pricing of some of the elements could be rearranged to really hone in on the already wonderfully chill and focusing garden care here. Truly lovely job!

This is a fun mini-game! I like the idea of expanding my garden(I enjoy watching things grow), and it all comes naturally as the rain pours down. I don't know how I feel about the game becoming progressively harder as I gain more flowers, but only because I love growing the garden so much. I wish I could just keep on expanding the garden. Also, if you get more time to work on this, maybe you can adjust the size of the cloud to simulate the amount of water stored up.

Hi Alekai,

This game is very nice to play. I think the combination of your visuals and your choice of audio creates a very relaxing and happy experience. I like the chill vibes I got making some humidity for my beautiful garden and I enjoyed trying different strategies, making all flowers, or saving up for humidity before trying to get as many flowers in as possible before my time runs out. I think the game could maybe benefit from a more cohesive ending screen, or maybe instead of that some sort of looping feeling where your plants send pollen/seeds through the air to another empty piece of land and you start again there. Because right now it felt to me like the game sort of did a hard reset when the rain came and the time ran out.

Overall though, this was really enjoyable and I think succeeded in its atmospheric vibe. Plus being a cloud was a great choice for a non-human pov. Thanks!