deus ex machina clone
Soundtrack:
https://www.zophar.net/music/spectrum/deus-ex-machina
Controls:
QA & VB for movement
Command+i and Command+u to move between screens if you don’t want to wait
Description:
A clone of the first couple screens in 1984 game Deus Ex Machina.
True to the original, the soundtrack has a separate audio tape that needs to be synced up for the game to make sense. Don’t start the game until you have the soundtrack ready because the countdown begins right away!
Status | Released |
Platforms | HTML5 |
Author | alekai mcadam |
Made with | Unity |
Comments
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This take on Deus Ex Machina felt very unique and not a too direct clone to the original. Overall the gameplay itself is true the original, however, I noticed that the box collider on the blue cube may be a bit bigger than its actual size as the player is able to get it when it's in the row above it. Also the controls were a bit hard to get used to after a bit. Other than that nice job!
Hey Alekai! Rad job on this one! I think if I were to give one piece of criticism it would be that the controls seem kinda stiff on that first section. Like, my little square gets stuck a lot when I'm moving. I also think that the blue square's hitbox might be a bit bigger than it was in the original game, it looks like it hits you even if you're on the row above or below it, but maybe it was like that in the original game as well and I'm just not remembering.
Hey Lex! Great clone! I love the fact that you got the game running on a grid system. It really helps contribute to the feeling of the 1980s computer game.
I do wish you could manipulate the speeds of the rotating/moving objects of the first 4 screens like in the original. While it's not much, it does give a bit of entertainment through those pretty long screens above just moving the cursor around.
That said, the 5th screen was very well done! It worked very well and brought in that feeling that was missing from before. Great job overall!