the door problem
int. game devlog » Devlog
Liz England's "The Door Problem" describes some of the roles in a large game company, which can range from creating art to optimizing door-placing tools.
For me, the jobs that stood out as most interesting were Writer, Project Manager, Systems Designer and Composer. I'd like to work at a smaller company or on a small team, so many of these roles would overlap more. Least appealing to me were Legal (I'm in game design school and not law school for a reason) and Localization. Level Designer and Sound Designer sound potentially interesting as well.
int. game devlog
Status | Released |
Category | Other |
Author | alekai mcadam |
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