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int. game devlog
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milestone 5
December 05, 2019
by
alekai mcadam
This past week involved some fine tuning and modeling. I added a little camera viewfinder so that when you're zoomed in, it's easy to tell and the center is marked so you can take better pictures! I a...
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final project update 2
November 20, 2019
by
alekai mcadam
This week, I didn't do a lot in the code on my computer, but in class the group worked together on others' computers to figure out the scoring system. This includes checking to see if there are monste...
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final update & darklands
November 14, 2019
by
alekai mcadam
final project I’m a little stressed this week because I’ve had some personal problems that have made me feel behind, but generally I feel pretty good about our Pokemon Snap “clone.” Surprising...
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ports & esolangs
October 30, 2019
by
alekai mcadam
I actually went to a talk by Nick Montfort about this book last year, so being assigned a chapter from 10 PRINT was really interesting! Appearance-wise, my favorite port of 10 PRINT is the Unicode Per...
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devlog milestone 3
October 17, 2019
by
alekai mcadam
https://gunmetalarcadia.com/wordpress/10-things-i-learned-in-one-year-of-keeping-a-devlog/ which of those 10 things resonates with you? why? The idea of being forced to manage your time better is inte...
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midterm milestone
October 08, 2019
by
alekai mcadam
what did you do last week? Last week, I worked on prototyping the core mechanic (the dialogue system) and getting the dog following to work. what are you going to do next? This week, I plan to get the...
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how to do a gamejam
October 01, 2019
by
alekai mcadam
which of Michael Brough's steps seem most important to you? why? The idea of starting really small with the core interaction seems very important - so does being able to drop your original concept and...
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3d studio r4
September 23, 2019
by
alekai mcadam
https://www.youtube.com/watch?v=BayZZQFFO_s Why do you think the user make renders at 2:22 and 3:18? Why do you think we don’t regularly make renders when working in Blender today? Current versions...
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3d graphics crash course
September 23, 2019
by
alekai mcadam
https://www.youtube.com/watch?v=TEAtmCYYKZA Why do we rely on triangles instead of quads (squares) in 3D graphics? Three points is the simplest and clearest way to define a space, “unambiguously def...
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the door problem
September 08, 2019
by
alekai mcadam
Liz England's "The Door Problem" describes some of the roles in a large game company, which can range from creating art to optimizing door-placing tools. For me, the jobs that stood out as most inter...
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